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Augmented Reality Advertising

What is Augmented Reality(AR)?
The process of superimposing digitally rendered images onto our real-world surroundings, giving a sense of an illusion or virtual reality. Recent developments have made this technology accessible using a smartphone.

How is it used?
Augmented reality is hidden content, most commonly hidden behind marker images, that can be included in printed and film media, as long as the marker is displayed for a suitable length of time, in a steady position for an application to identify and analyze it. Depending on the content, the marker may have to remain visible.
It is used more recently by advertisers where it popular to create a 3D render of a product, such as a car, or football boot, and trigger this as an overlay to a marker. This allows the consumer to see a 360 degree image (more or less, sometimes the base of the item can be tricky to view) of the product. Depending on the quality of the augmentation, this can go as far as indicating the approximate size of the item, and allow the consumer to ‘wear’ the item, as viewed through their phone.
Alternative setups include printing out a marker and holding it before a webcam attached to a computer. The image of the marker and the background as seen by the webcam is shown on screen, enabling the consumer to place the marker on places such as the forehead (to create a mask) or move the marker to control a character in a game.
In some cases, a marker is not required at all to display augmented reality.

How does it work?
Using a mobile application, a mobile phone’s camera identifies and interprets a marker, often a black and white barcode image. The software analyses the marker and creates a virtual image overlay on the mobile phone’s screen, tied to the position of the camera. This means the app works with the camera to interpret the angles and distance the mobile phone is away from the marker.
Due to the number of calculations a phone must do to render the image or model over the marker, often only smartphones are capable of supporting augmented reality with any success. Phones need a camera, and if the data for the AR is not stored within the app, a good 3G Internet connection.

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When limited to 2 dimensions, real estate projects do not offer much information for the customers. By presenting all the best construction projects in the most engaging way, in augmented reality, clients get to emerge themselves into the new dimensions of the property on sale. From a 2D picture an augmented reality app can produce a 3D creation of the property. It can be viewed from different angles, sections of the house can be taken off to reveal the layout of different floors, not just the bits that a camera can capture.

You simply boot up an app on your smartphone or tablet and select the property (current or future) that you want to check out. Holding up the phone and moving it around will create a window into the property, allowing you to virtually walk around it and check out everything, including where you can put your furniture, what color you want to paint the walls, etc. You can even discover new properties by just walking down the street, pointing your smartphone camera at a house for sale, and seeing real-time stats such as price, for-sale status, contact information, even pictures or virtual tours.

Studies show that when customers become more interest in a particular property that they previewed with AR or VR device, they will be more apt to involve in conversation with a company and spread the word around. Bigger engagement from the campaign leads to higher arousal which encourages word of mouth. Many customers when find a house/apartment they like also like to ask the opinion of their family or friends, therefore sharing the listed property by means of digital media.

Given that mobile applications with AR are easily available on modern mobile devices, there is no easier way to reach potential property buyers with all the information about available apartments and houses on sale. Flagship projects can be viewed anywhere in a form of an interactive brochure. All that is needed is a mobile device with an app and a brochure of the company. Easily build up your augmented reality portfolio and access all your projects offline during your meetings and events.

In the time when engagement is tangible and quantifiable through digital media companies can get stats about the numbers of people interact with their collateral, times and places, length of each interaction and precisely which direct actions they took: booked a viewing, purchased, social shares, etc. This creates a clear picture for the new projects within a company.

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